Title: Gumroad – Essential Rock Creation Techniques
In this fully narrated, step-by-step tutorial Daniel Castillo teams up with Levelup.Digital to share his impressive sculpting and texturing techniques for creating rocks. This is an essential lesson for anyone looking to learn how to create game-ready, realistic rocks from start to finish.
Daniel starts by sharing his sculpting workflow and brushes in ZBrush, followed by low poly, UVs, and map baking. The tutorial also covers texturing in Substance Painter as well as his presentation in Marmoset Toolbag.
Whether you’re new to rock creation, or an experienced professional, get ready to pick up some useful tools and techniques!
Daniel Castillo is an Environment Artist from Spain well know for his amazing rock sculpts. His distinct and clean style really sets his work apart. He has experience working at Machine Games in Sweden and Mercury Steam in Madrid.
Learn coloring from a professional colorist!
What you’ll learn
Set up line art for coloring
Pick colors that work well
Flat pages quickly and easily
Render light and shadow with several different techniques.
Change the color of line art
Add special effects and textures
Build a solid portfolio
Some familiarity with Photoshop (not much required)
Photoshop (The presets require CS6 or higher. If you have an older version, the manual settings are also provided.)
A digital drawing tablet is highly recommended.
Captivate is Adobe’s latest edition to its powerful eLearning authoring tool. Captivate makes it easy to create responsive eLearning content and software simulations. In this course, we will cover everything you need to know to get started with Captivate 2019 and along the way, we will be building a fully-featured sample course that you can use to demo your Captivate skills.
Adobe Captivate allows you to design and develop interactive eLearning courses. In this course, you will learn how to get started with Adobe Captivate and how to develop creative complex interactions.
All the code and supporting files for this course are available at – https://github.com/PacktPublishing/Adobe-Captivate-Fundamentals-
Title: Pluralsight – Creating AR Visualizations with Mesh Targeting in Unity
How do you utilize your existing physical and digital models as targets for an augmented reality experience? In this course, Creating AR Visualizations with Mesh Targeting in Unity, you will gain the ability to overlay digital data over physical models using augmented reality. First, you will learn how to prepare the digital data and models. Next, you will discover how to scan a physical model and turn it into a target for your augmented reality application. Finally, you will explore how to create digital overlays from your existing content to project over the physical world. When you are finished with this course, you will have the skills and knowledge of scanned and mesh targets needed to create an augmented reality experience that is activated by real objects.
To render your NX scene in KeyShot, simply hit the Render command in the KeyShot 9 tab. The 3D data will be transferred from NX to KeyShot.
Click the KeyShot button while both your NX session and the existing KeyShot scene is open to update any changes on your model. Pausing your KeyShot scene will disable the ability to update your scene while working in NX.
Update with manual selection
If automatic updating fails or if you only want a certain part updated, use “Update with Manual Selection” to push over individual parts. When the dialog pops up, select which parts you want transferred by clicking them in the list, or by selecting them in the main view.
You may also chose a new value for tessellation quality if you want finer control of the quality of your individual parts.
Title: Gumroad – The Art Of Effective Rigging In Blender
Rigging plays a very important role in both the gaming and film industry. A bad rig can make production a real nightmare while a good rig can save you a lot of time and allow you to achieve more with your characters and models. Unfortunately this is often bypassed as most 3D artists are quickly discouraged or intimidated by rigging. This course is designed to help you overcome this barrier and take your rigging skills to the next level.
Content description :
Chapter 1 : Covers the foundation of rigging from its very definition to its application in short, comprehensive videos.
Chapter 2 : We will rig our first character, creating a very basic mechanism to learn the fundamentals of rigging. Including driver creation and custom properties.
Chapter 3 : We’ll take our character to the next level by creating a much more complex mechanism from scratch, building on the previously aquired knowledge and pushing it further. Including switchable FK/IK chains, complex foot roll mechanism, rubber limbs, custom shapes, bone groups…etc
Chapter 4 : Covers the different techniques used for facial rigging, whether it’s pure bone based or incorporates shapekeys.
Chapter 5 : We will rig the Crimson Ronin character entirely (including accessories), including all chapter 3 mechanisms and additional facial rig technics.
Chapter 6 : This chapter covers some of the mechanisms that weren’t covered in previous chapters such as an advanced tail rig, tongue rig, bbones and additional modifiers.
Title: Gumroad – Character Design for Production by Andrew Domachowski
Hey everyone, here is a tutorial on character design for production.
I’ll be using one of my characters, Big Bad Bitch from my personal IP, G-Kick Geronimo and taking you through my method of taking a character to finish.
Includes a 4 hour long video where I’ll be discussing my process through reference gathering, initial sketches, posing and design to final render. I’ll be showing you some tips and tricks that I use on the daily to flesh out my characters!