Skillshare – 3D Character Creation in Cinema 4D: Modeling a 3D Robot
Title: Skillshare – 3D Character Creation in Cinema 4D: Modeling a 3D Robot
In this course you will learn the process of creating a 3D robot in Cinema 4D. We will start with an empty file and work our way up to modeling, texturing, and rendering a 3D character that looks awesome and is animation friendly.
We will get the most out of the different tools that Cinema 4D offers, implementing different modeling techniques as well as a recycling method that will help you save a lot of time in this and any other 3D project you work in the future.
Then, we will texture our character using both, stock materials that Cinema 4D comes with, and materials that we create ourselves.
Finally, we will use a few HDR images to lit the final scene, and make some amazing renders.
This course focuses on creating the 3D character you can see in the promo video, but you can use the techniques you learn here to create any other robot you want.
I’m confident that at the end of this course you will have a solid understanding of the 3D modeling process and you will be able to start creating your own 3D characters.
Title: 3DMotive – Blender Tips and Tricks Volume 2
In this Blender Tips and Tricks course, instructor Alan Thorn explains how to power-up your Blender workflow with this course on tips and tricks for Blender. In bite sized chunks which you can watch anywhere, you’ll learn many tools, techniques and workflows for doing more with less in Blender. Optimise the way you work and get the most out of the software. Learn how to clean-up and enhance meshes. See how to get UVs done fast. Understand how to model with easy-to-use add-ons. Learn how to export models for other applications like game engines. And see tools for precision and measurement, for architecture and game environments. Plus lots more! In this course you’ll learn tip after tip of useful information. By the end, you’ll have learned many useful tricks that change the way you see and work with Blender!
Title: Lynda – Maya 2019 Essential Training (updated May 11, 2019)
Info: Learn to create high-quality 3D models and animations in Maya 2019. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you’ll learn here translate equally well to film, motion graphics, game design, and animation. First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, you can learn how to create and apply materials—adding color, texture, and reflectivity to your creations. Then discover how to integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the animation tools in Maya.
Title: Udemy – AutoCAD Civil 3D training: The Ultimate Course
Civil 3D training course for every level
What you’ll learn
Mastery of the User Interface
Creating project template files and Styles
Importing and processing survey files
Creating and analyzing Surface Data
Designing Alignment and Profiles
Designing subdivision streets and roads
Design wet utilities (Storm and Sanitary Sewers)
Cutting cross-sections and estimating earthworks volumes
Basic computer skills and engineering concepts
The Civil 3d Essentials course teaches all the necessary skills to design a development project in Civil 3D. Among the topics covered by the course are:
1. Exploring the user interface
2. Working with survey data
3. Creating alignments and profiles
4. Designing corridors and pipe networks
5. Cutting cross-sections; and
6. Estimating earthworks material volumes.
Civil 3D is the AutoCAD vertical product for Civil Engineers. While an understanding of AutoCAD is useful for this course, the process and workflows used in designing a project in Civil 3D are completely different from those used in AutoCAD.
Title: Gumroad – Substance Fundamentals Part 5: Parameters and Generators – Daniel Thiger
In this tutorial we learn how to use the true power of Substance Designer by diving into the world of parameters and generators. We will be building a full project from start to finish, going through the different parameter types and ways of setting them up. The topic is a versatile procedural traffic sign generator with lots of options and features. This is a fully narrated step by step tutorial aimed for beginners to intermediate users.
There is a huge educational gap in the design industry. We had to learn everything the hard way, but it shouldn’t be like that for you. We’ve designed a curriculum that teaches the required skills to work as a brand designer without spending a fortune on college courses. Each lesson will teach you a specific design theory, provide interactive assignments for practice, and then challenge you with realistic client projects to improve your visual problem-solving skills.
Scavenging through resources to find tidbits of information is wasted time that you’re not using to design. LogoCore’s curriculum was crafted to take an absolute beginner to an intermediate level for them to start accepting freelancing brand identity projects comfortably. Self-taught designers need to spend more time improving their art direction rather than lose precious time to software and workflow issues.
Join thousands of students in our best-selling course to learn logo design, presentation techniques, brand style guides, and logo animation to kickstart a career in brand design.
Sometimes you need to experiment to grow as an artist. What better place to try out new design ideas than the Drawing Vector Graphics Laboratory? Every Wednesday, Von Glitschka introduces a new method, tool, or resource to stretch your creative muscle and explore a new artistic style. Each lesson pulls back the curtain on Von’s design process—the good, the bad, and the ugly—to give beginners the self-confidence they need to start drawing and provide experts an inside look at a fellow professional’s workflow.
Note: Because this is an ongoing series, viewers will not receive a certificate of completion.
Info: By taking advantage of the powerful features of ZBrush, combined with the techniques presented in the course, prototype makers and designers can produce compelling 3D images. This course focuses on a workflow that speeds up the prototyping stage and allows designers to iterate, present variations, and make polished renders. Pablo Muñoz first covers how to work with subdivisions, primitives, and Booleans. Next he explains concepts related to minimal design and how these relate to working with geometry. Then he shows how to work with organic shapes by demonstrating planing, blocking, padding, and polygrouping. He wraps up the course by taking you through the rendering process which includes making adjustments to lighting and materials using KeyShot.