Title: Lynda – Cert Prep: Unity Scripting and Publishing (2019)
Info: Become Unity certified and show employers you have the Unity skills they are looking for. Improve your chances of landing that dream job doing what you love most—making games, architectural visualizations, or films. This course helps you study for the scripting and publishing portion of the Unity Certified Associate exam. Instructor Alan Thorn covers the basics of scripting, demonstrating how to create a C# script in Visual Studio, print to the console, and create useful scripts that make 3D objects move and react. He also discusses making timed behaviors, generating path-finding data for helping nonplayer characters (NPCs) navigate environments intelligently, and using finite-state machines to help NPCs make decisions. Plus, learn how to use physics to make objects that behave realistically within game worlds.
Unity is a cross-platform computer game development environment. Unity allows you to create applications that run on more than 20 different operating systems, including personal computers, game consoles, mobile devices, Internet applications and others. The release of Unity took place in 2005 and since then there is a constant development.
Facilities and software features of Professional Unity:
-Visual attractive and user-friendly environment
-Mono powerful software for editing programming languages
-Support for programming languages C #, jаvascript, and Boo
-Ability to import the output of three-dimensional design software such as 3ds Max, Maya, Blender, etc.
-There are a variety of Shader, effects and visual effects High Definition
-High-speed rendering operation
-Full simulation and advanced types of terrain, weather, automotive and …
-nVIDIA PhysX engine to simulate physical, speed, friction, impact, etc.
-take advantage of new technologies lighting and shading for moving objects
Udemy – Agile & Multi-Platform Game Dev. with Unity – Tier 1 & 2
Title: Udemy – Agile & Multi-Platform Game Dev. with Unity – Tier 1 & 2
What you’ll learn
Import sprites, including animated sprite sheets, and putting them together in levels and reusable assets.
Develop a simple multi-platform controller to control a spaceship with both a keyboard and a touch device.
Build visible game level components with gismos.
Use visual debugging and vector maths to control where objects appear.
Setup 2D physics with colliders and rigid-bodies.
Use the Animator State Machine to drive conditional sprites animations.
Use MonoDevelop advanced features, such as Tasks, Code Templates and Debugging.
Know about all C# and Unity features you need to develop a game.
Save high-score and options settings.
Use Unity UI system to make a head’s up display and options dialog.
Use the Audio Mixer to manage audio channels
Title: Pluralsight – Big Picture: Unity VR Development
Many executives and managers are interested in understanding what
VR can bring to their business, what is possible, and
especially what resources are involved in developing content
for VR. In this course, Big Picture: Unity VR Development,
you’ll get a high level overview of all these aspects. First,
you’ll get to see some samples of Unity projects which
demonstrate the concepts of 3D space. Next, you’ll see some
examples of industry specific VR in use. Finally, you’ll
leverage the sample VR project to demonstrate what the basic
pieces are for such a project, as well as a discussion on
what skills and Team members are needed for these types of
projects. When you’re finished with this course, you will
have a thorough understanding of what is possible for VR
development with Unity. Required software: Unity 2018
Title: Packt Publishing – Beginner and Advanced Lighting in Unity
This section teaches the basics of developing in Unity. It provides students with the opportunity to work with 3D models. Whether you have never programmed before, already know the basic syntax or want to learn about the advanced features of Unity, this course is for you!
Style and Approach
The course is designed to take you from absolute beginner to advanced levels. If you are an experienced programmer the lessons are designed in a way to help you get up and running fast.
What You Will Learn
Intro to lightning
Creating particle effects in Unity
Working with skyboxes & directional lights in Unity
Using point lights to create a mood in Unity 3D
Working with spotlights & subtle light changes
How to bake lighting & support mobile games in Unity